Kanash

March 21st, 2010
These tall, skinny, humanoid creatures seem to be perpetually dressed in black robes, which are actually loose clumps of skin. Their necks, hands, feet and heads are grey and boney, and the excess clumps of black skin seem almost to be falling off of them. Their eyes always seem clamped ...
Posted in Monsters |

Tainted Mutants

March 7th, 2010
When exposed to large amounts of dark magic, the weak of will and body tend to feel some effects: simple unease, followed by slight paranoia, then full-blown insanity. Then, they start to warp and contort, with flesh sloughing off the bone, boils, tumors, and scabs covering what skin remains. ...
Posted in Monsters |

Fake Swallow

March 2nd, 2010
Benefit: Make a sleight of hand check, with a +2 circumstance bonus (which stacks with any other circumstance bonuses you have) when you want to pretend to swallow something. If you succeed against an opposing sense motive check, you can make it appear that you are taking a drink, when ...
Posted in New Feat |

Blending

March 1st, 2010
Prerequisites: 10 HD Benefit: Make a bluff check. All observing creatures must make sense motive checks, but are not aware that they are making the check. If they fail, they do not notice that you are an unusual race by casual observation. In this way, a human can pass through a ...
Posted in New Feat |

Description Specialization

February 22nd, 2010
Prerequisites: Ability to cast spells. Benefit: Chose a spell descriptor. When casting a spell with the chosen descriptor, you are considered to be one level higher. This stacks with other abilities. You may take this feat multiple times, each time selecting a different descriptor.
Posted in New Feat |

Ultimate Finesse

February 19th, 2010
Prerequisites: Spring Attack, Base Attack Bonus +10 Benefit: Whenever an opponent provokes an attack of opportunity, you can take as many attacks of opportunity as you like, so long as your totally attacks of opportunity do not exceed your maximum for the round.
Posted in New Feat |

Body of Dispel

February 15th, 2010
Abjuration Level: Brd 6th, Clr 7th, Drd 7th, Sor/Wiz 7th Components: V, S Casting Time: 1 standard action Range: Self Target or Area: Self Duration: 1 round/level Saving Throw: None Spell Resistance: No So long as you are under the effects of this spell, anything you touch is affected by a “Dispel Magic” spell, as though you are the ...
Posted in Spell |

Tough Blooded

February 8th, 2010
Benefit: You gain a +3 natural bonus against poisons.
Posted in New Feat |

Proficient Healer

February 4th, 2010
Prerequisites: At least one level in druid or ranger Benefit: If you get an 18 or higher on a heal check, the person being healed recovers an additional 1d4 HP in the next hour.
Posted in New Feat |

Moral Compass

February 3rd, 2010
Prerequisite: Must be good Benefit: You gain a +1 circumstance bonus, in addition to any other circumstance modifiers you get, against any ability that causes you to act against your moral guidelines. When this bonus applies is determined by the DM.
Posted in New Feat |