Kilinar

January 4th, 2009
Kilinars are feared even among demons. In deep, dark places of the demon infested planes their wait, slow, inactive but dangerous. They kill imps and lesser demons that fall to their waiting clutches. While they actually eat very little, Kilinars have a hunger that is unmatched. It is said that ...
Posted in Monsters |

Red Eyes

January 2nd, 2009
Prerequisites: Diehard Benefit: The character that took this feat has a reddish hue to his eyes. This is normally overlooked as the character being too tired, except by those who know of these people. This genetic trait appears seemingly randomly, and at random points in the lives of those who have ...
Posted in New Feat |

Instant Wall

December 30th, 2008
This glass bead is smashed on the floor and a wall leaps from the remains. This is equivalent to a “Wall of Stone” spell with a total of 45 square feet. In tight hallways, this can create an excellent deterrent against quickly following enemies. Moderate Conjuration; CL 9th, Craft Wondrous Item, ...
Posted in Magic Item |

Improved Skill Focus

December 29th, 2008
Chose a skill Prerequisites: Skill Focus in the chosen skill. Benefit: You get a +2 bonus on all checks involving this skill. Special: You can gain this feat multiple times. Its effects stack.
Posted in New Feat |

Training

December 26th, 2008
Many players have found themselves in the middle of a dungeon when they suddenly have enough XP to level up. So they do so, and for some classes like fighter or rogue that’s not so bad. A fighter gets getter at fighting by practicing, so it’s not unbelievable that they ...
Posted in DMing Advice |

Regiton

December 24th, 2008
Regiton is a creature with only one purpose: to destroy the world. It is a machine, though no one entirely knows who built it, or when. Some claim that a kindly wizard made it, but made a horrible mistake. Others claim that it was made as a creature of war ...
Posted in Monsters |

Kale and Abin, Thieving Half Brothers

December 21st, 2008
Kale and Abin are traveling thieves, constantly trying to cut out a small territory for themselves. So far they have been unsuccessful, they have been forced out by more powerful and more secure gangs, but their skill is undeniable. They have terrified and left in ruin many thieves guilds in ...
Posted in Plot Point |

Spell Bridge

December 19th, 2008
Prerequisites: Ability to cast spells The caster can use magic items of the opposite type (divine or arcane.) The caster must make a spellcraft check, DC 15+the spell level of effect produced.
Posted in New Feat |

Mist Armor

December 17th, 2008
Conjuration (Creation) [Force] Level: Sor/Wiz 5 Components: V, S Casting Time: 1 Standard Action Range: Touch Target: Creature Touched Duration: 1 Minute/Level Saving Throw: Will Negates (harmless) Spell Resistance: No The target gets surrounded by a thick cloud of mist and force. The target gains a +8 armor bonus to its AC and gains 50% concealment. A “Gust of ...
Posted in Spell |

Spite Weapon

December 14th, 2008
A spite weapon is, much like a bane weapon, designed to fight a specific creature type. When used to attack a creature of that type, a spite weapon automatically overcomes its damage reduction (even if the damage reduction cannot normally be overcome.) Moderate conjuration; CL 8th; Craft Magic Arms and ...
Posted in Magic Item |