Tough Blooded

February 8th, 2010
Benefit: You gain a +3 natural bonus against poisons.
Posted in New Feat |

Proficient Healer

February 4th, 2010
Prerequisites: At least one level in druid or ranger Benefit: If you get an 18 or higher on a heal check, the person being healed recovers an additional 1d4 HP in the next hour.
Posted in New Feat |

Moral Compass

February 3rd, 2010
Prerequisite: Must be good Benefit: You gain a +1 circumstance bonus, in addition to any other circumstance modifiers you get, against any ability that causes you to act against your moral guidelines. When this bonus applies is determined by the DM.
Posted in New Feat |

Fiery Gaze

January 31st, 2010
Evocation Level: Sor/Wiz 4th, Brd 3rd Components: V, S Casting Time: 10 minutes Range: Self Target: Self Duration: 10 minutes/level Saving Throw: None Spell Resistance: No You gain a gaze attack. All creatures affected must make a saving throw, or take 1d4 fire damage per a caster level. You can suppress and resume this ability as a standard ...
Posted in Spell |

The Gatherers

January 29th, 2010
The Gatherers are an old society, once made for a noble purpose, but now serving a far more nefarious cause. They were originally a group of clerics who gathered to capture a Balor demon. They managed to trap the Balor in a permanent “Magic Circle against Evil,” but the question ...
Posted in Plot Point |

Charge Defense

January 26th, 2010
Prerequisites: Base Attack Bonus of +5 Benefit: You can take an attack of opportunity on any creature that charges you.
Posted in New Feat |

Drulins

January 24th, 2010
Drulins were born out of a dark ritual by a cult that wished to summon an ancient, imprisoned entity from the negative energy plane. The ritual involved the sacrifice of hundreds of crows and a dozen humans. The ritual was interrupted, but the cave it was performed in was never ...
Posted in Monsters |

Glove of Weakness

January 22nd, 2010
This pair of black gloves looks like a normal, if particularly expensive, pair of riding gloves. However, whenever they touch another creature, the creature is affected by the “Enervation” spell. The gloves do not release this effect when they are not worn, or on the wearer, so they can be ...
Posted in Magic Item |

Freintz, The Prison Assassin

January 19th, 2010
Freintz is a mysterious assassin who specializes in breaking into prisons and killing key prisoners. No one knows exactly where he came from, or what he really looks like. In fact, the only real information about Freintz has come from the killer himself, who has become known for leaving elaborate, ...
Posted in Plot Point |

Necklace of Healing

January 17th, 2010
A lesser variation of the Belt of Ultimate Healing, the Necklace of Healing might be more useful for DMs who find the Belt of Ultimate Healing too powerful to introduce in their campaigns. The Necklace of Healing casts “Cure Light Wounds” once every round on the wearer. Weak Conjuration; CL ...
Posted in Magic Item |