New Feat: Judgment Blast
Judgment Blast can only be taken by paladins of St. Cuthbert, or an equally vengeful god. Judgment Blast can be activated as a free action once per a day. The paladin forms a small ball of energy in his fist, not unlike a Magic Missile. Once the blast is formed, it takes it own course, independent of its creator’s will. The Judgment Blast instinctively and automatically knows the conscience of all areas within its range (determined as a magic missile’s range) and immediately seeks out the least pure of these creatures. Typically, this is calculated on an alignment scale, creatures who are not good are less pure than those who are, and evil creatures are less pure still. If there is a tie, for example two evil creatures in the area, Judgment Blast then seeks out the least lawful among them. Neutrality is considered less pure than lawful, and chaotic is less pure than neutrality. However, as a DM, you can certainly differ from this scale as you wish. For example, if you have a Lawful Evil reoccurring villain, attacking the party with a handful of Chaotic Evil orcs, Judgment Blast does not have to hit one of the minions. As DM, you could argue that the recurring villain is far more evil than the orcs, and therefore attracts the blast’s attention. The blast deals 1d4+1 damage to whatever it hits, and never misses.
Judgment Blast is used primarily for paladins to have a handy surprise. It bypasses most of a paladin’s weaknesses and limits, it can fit through small spaces, it can hit creatures with total concealment, even strike invisible foes. Only if the offending party is behind a wall, or some similar device that completely blocks him off from the paladin, will the Judgment Blast overlook him.
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- New Cursed Item: The Bloody Wedding Band
- New Spell: Armageddon
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- New Spell: All-Encompassing Vision
