Stacked Spells: Armor of the Woodlands

Designed specifically for druids, these spells create a powerful combination, allowing the otherwise feeble creature to become a virtual fighting machine. Stacked Spells work by growing off of each other, each spell has an individual effect, however to progress on to the next phase you must first cast the spell that comes prior to it. The order of these phases are given in numerical order, and the effects become more and more powerful as more spells are stacked.

Armor of the Woodlands, Phase One: Armor of Wood
Transmutation
Level: Druid 1, Ranger 1
Components: V, S, M
Casting Time: One Action
Range: Personal
Target: You
Duration: One round/level

Armor of the woodlands, phase one grows a layer of wood around the caster, granting him a natural armor bonus of +2 to AC.

Spell Component: A bit of bark or wood.

Armor of the Woodlands, Phase Two: Armor of Thorns
Transmutation
Level: Druid 2, Ranger 2
Components: V, S, M
Casting Time: One Action
Range: Personal
Target: You
Duration: One round/level

Thorns grow off of the wood created by phase one, adding an additional +2 natural armor bonus, and giving the caster a natural attack. The caster gains a slam attack, if he did not already have one, dealing 2d4 piercing damage.

Spell Component: A thorn

Armor of the Woodlands, Phase Three: Armor of Oak
Transmutation
Level: Druid 3, Ranger 3
Components: V, S, M
Casting Time: One Action
Range: Personal
Target: You
Duration: One round/level

The bark thickens on the caster, adding an additional +2 natural armor. In addition, the caster gains damage reduction 1/-, his slam attack does an additional 1d6 or bludgeoning damage, and he gains a +2 enchantment bonus to strength.

Spell Component: A twig from an oak tree.

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