New Spell: One Hundred Cuts
Evocation
Level: Wizard/Sorcerer 7, Air 7
Components: V, S
Casting Time: One Action
Range: 10 feet per a level
Duration: Instantaneous
Targets: Up to one hundred creatures within the range
Saving Throw: Reflex (half)
Spell Resistance: Yes
The caster pulls in the air surrounding him into a vortex, centered on his palm, which explodes upon completion of the spell. The air then rushes out, in the form of one hundred razor sharp waves, which the caster can direct. The caster selects his targets, and exactly how much damage is done to each, with a total of one hundred damage per a casting. Despite that this spell creates a hundred different attacks, there is still only one source of the damage, and the targets only get one saving throw.
Due to the nature of this spell, it does not function in areas without oxygen. At the dungeon master’s digression, an exception may be made for underwater, where this spell becomes a water domain spell instead of air, and the result is a hundred sharp currents instead of blast of air. Clever creatures might find a way to use the nature of this spell to their advantage, for example a vampire might hold combat underground, where there is very limited air. The spell takes up a good amount of the available oxygen, and those surrounding him will begin to suffocate. Also, effects that create air, for example a personalized bubble of oxygen, can fuel the spell easily.
