Defibrillation

I’m sure that the joke comes up a lot. A teammate dies, and the wisecracking wizard says “Hey, why don’t I use lightning bolt to restart his heart?” to lighten the tension. Then you all have a good laugh, and either start rolling a new character or raise the body. But, honestly, why shouldn’t defibrillation have an effect in this game?

Obviously, this rule would not come up that often, as defibrillation is only useful in situations where the heart stopping is the only reason why the person is dead. Having a critical organ cut out means that, even is defibrillation works, the person will die right afterwards. However, in the case of death spells, or other situation where the heart just stops, defibrillation is a valid, though perhaps unorthodox, solution. If a spellcaster uses an electricity spell in an attempt to restart the dead man’s heart, allow him a healing check (DC10+1 for every round that he has been dead. If this goes above forty, defibrillation is no longer an option, at least not at the traditional technology level for this game.) If the check succeeds, allow the dead man another saving throw, at the same DC as whatever killed him. Success brings him back to life at zero hit points in two rounds, though damage from the spell is still calculated, so a lightning bolt is very much overkill and will in all probability kill him. Shocking grasp is a much more effective spell for this technique. In order for defibrillation to work, the spell must do at least four damage, as anything less powerful it too negligible to restart a heart.

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