Hag Dungeon

The following dungeon is designed for a party of seventh level adventurers. It would make a great addition to any campaign, specifically if you are in need for a dungeon quickly. If you are using this dungeon as a side quest, we suggest that you have the PCs approached by a villager who tells them that a many people from surrounding villages have been kidnapped. All breaks in the map represent doors, all of which are large enough to allow a large creature through. All prisoners are commoners with three hit points each.
Key
O: The PCs see a flat, but tall, stone building. The doorway is made of wood and a finger has been nailed to it. Beneath the finger the words “You have been warned” are carved.
A: Inside this thirty by thirty foot room are two 4th level barbarian ogres (see monster manual.) They are in the middle of beating a young man with their clubs, but quickly turn to the PCs to fight.
B: This closet it full of fowl smelling ingredients, including a rotting, dead rat, a pickled toad and a bottle of blood. A DC 21 search check reveals a potion of cure serious wounds.
C: Inside this twenty-five by sixty foot room is a fire giant with five rocks next to him that he can use with his “Rock Throwing” ability.
D: In this thirty by thirty foot room are ten prisoners, chained to the walls. Three 4th level ogre barbarians are inside, and they immediately start using the prisoners as hostages if the battle turns against them.
E: This room is twenty-five feet wide and sixty feet long. Inside is a storm giant, who is very fond of using his lightning abilities.
F: This room is thirty by thirty feet. Inside is a roper that took plant here before the hags, ogres and giants moved in. It guards the door in exchange for being fed a share of the prisoners.
G: In the center of this thirty by thirty foot room is a large cauldron, standing around which are three Annis hags. Chained to the wall are five prisoners who are about to be cooked for the Annises’ meal. Two 4th level barbarian ogres stand in the far corner.
Award the PCs an additional 300 XP for every prisoner that they save.
Related posts
- 9th Level Dungeon
- Simple Dungeon
- The Arena Room
- Spell Cannibalization (metamagic)
- Vistain, The Great Obelisk
