Infusion of the Draconic Spirit

Transmutation
Level: Sor/Wiz 8
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: One creature
Duration: 1 round/level
Saving Throw: Yes (harmless)
Spell Resistance: Yes

The target gains a portion of a red dragon’s power. His skin turns scaly and gains a reddish hue. The target gains a breath weapon that releases a cone of fire that deals 1d6 damage per a caster level (Reflex save DC 20 for half). The caster also gets a +10 natural armor bonus to AC. In addition, the caster gains +8 to strength and constitution. The target cannot fly, but does gain the ability to glide up to thirty feet per a round. Finally, the target gains one more attack at his highest attack bonus per a round.

This spell cannot be terminated, and the target must make a will save every round (DC 27) to cast any spells or take any action that requires intense concentration.

Material Component: A vial of dragon blood that is consumed upon casting and a ruby worth at least 5000 gold pieces.

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