Wrano

The Wrano are a mutilation of elves, cursed and altered so beyond recognition that few even consider them to be related to their fairer kin anymore. The Wrano are to Drow what Drow are to elves, exiled and cursed. The stories go that Wrano were once a small group of Drow that attempted a coup to overtake the entire Underdark. They made a good effort and killed seven priestesses in the process, but ultimately they were defeated. After being tortured for weeks on end, the surviving thirteen traitors were brought to Lolth’s attention to be punished. For their crimes they were transformed into Driders and exiled from the Underdark forever. The thought was that they would survive for a time, maybe an hour, day or week, constantly hunted and eventually be killed. However, something intervened.

The Wrano were found by some greater entity, a creature of great power that lived in the dark, but was an enemy of Lolth. It told the Wrano that it would give them honorable forms again and give them power enough to someday overtake the Underdark. In exchange, they would have to serve the entity forever, and sacrifice the most precious thing they had; their very heritage as a drow. The Wrano accepted, and were twisted into the form they are now in.

Since that time, the Wrano have grown to far greater numbers. They are not in great enough numbers to be considered a major threat yet, but they are still quite powerful. They have overtaken several caverns and have even ventured to the surface on occasion. The Wrano have become, amazingly enough, even more xenophobic than their Drow predecessors. Their stated goal has been to destroy all other life on the planet, and one day all of existence, with only the Wrano and their mysterious overlord (who they call “My Liege”) anywhere in the entire universe. The Wrano are particularly spiteful towards the Drow, and torture any they catch as an act of vengeance for the sins committed against their ancestors.

The Wrano are extremely pale, a shade of gray so light that they are almost white. Their eyes are yellow and cat-like and their hair is always white, no matter what their true age. They tend to dress in black robes, the ceremonial garb of their dark master. Wrano are expected to keep all visible skin flawless, even the slightest blemish is cause for insult and a discernable scar justifies execution. Wrano ears are pointed, but unlike most elves they are curved backwards. Wrano can breed with any humanoid creatures, but their genes are automatically dominant. Any offspring is considered to be a full blooded Wrano.

Medium Humanoid (Elf)
Hit Dice: 17d10+51 (145)
Initiative: +7
Speed: 40 ft
Armor Class: 25 (+7 dex, +8 natural)
Base Attack/Grapple: +15/+19
Attack: Longsword +19/+14
Damage: Longsword (1d8+4)
Space/Reach: 5ft/5ft
Special Attacks: Paralyzing Touch, Mind Blast
Special Qualities: Spell Resistance 18, Damage Reduction 10/+3, Sunlight Vulnerability, Energy Resistance (Electricity) 10, Telepathy, Sleep Immunity
Saves: Fort +20, Ref +22, Will +20
Abilities: Str 19, Dex 24, Con 16, Int 15, Wis 16, Cha 14
Skills: Concentration +23, Knowledge (Arcane) +22, Knowledge (Arcane) +22, Tumble +26
Feats: Spring Attack, Power Attack, Expertise, Iron Will, Great Fortitude, Combat Reflexes
Environment: Any Subterranean
Organization: Solitary, Gang (3-6), Troup (8-12) or Family (12-20)
Challenge Rating: 8
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: None
Level Adjustment: -

Paralyzing Touch: With a touch attack, a Wrano can paralyze a target (DC 21 to resist) for three minutes.

Mind Blast: With a full-round action, a Wrano can target any creature he can see with a Mind Blast. The target must make a will save (DC 21) or take 4d8 damage and be stunned for one round.

Sunlight Vulnerability: If exposed to natural sunlight a Wrano can only take partial actions, cannot use any of its special attacks and loses all of its special qualities (except for its Sunlight Vulnerability.) In addition, the Wrano takes 3d12 damage a round. If exposed to unnatural sunlight, as that of a Daylight spell, the Wrano loses its damage reduction and spell resistance.

Telepathy: A Wrano can communicate telepathically with all other Wrano within two hundred feet. In addition, Wrano automatically know the race and relative health of all creatures within two hundred feet, even if they cannot see them.

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