Anywhere Step

Conjuration (Teleportation)
Level: Sor/Wiz 9
Components: V, S
Casting Time: 10 minutes
Range: Personal and Touch
Target: You and one touched creature every four levels (maximum of seven)
Duration: Instantaneous
Saving Throw: Will Negates
Spell Resistance: Yes

The caster of this spell can teleport anywhere in known existence, transporting himself to any point in space that he can definitively target. Like “Greater Teleport” there is no chance of error, but unlike traditional teleportation spells, “Anywhere Step” can be used to travel to other planes of existence.

The advantage to using this spell is that it does not use traditional means of teleportation to move from one location to another. Where these means of travel usually require a short trip through the astral plane, “Anywhere Step” only moves the target through the planes required to get to the desired location. If a caster wishes to move from one location to another location on the same plane, he is simply reduced to particles so small that they pass through any known matter, regardless of density or magical enchantment. If the caster wishes to move to another plane of existence, he is once again reduced to infinitely small particles, but is sent through the very fabric of reality, finding gaps in space so small that they would be otherwise unnoticeable. In game terms, this means that “Anywhere Step” can move through all known means of blocking teleportation, such as “Dimensional Lock.”

However, “Anywhere Step” does have a downside. The process of breaking a living creature down to particles so small is quite draining. For travel of any distance on the same plane without having to travel through dimensional blocks, all teleported creatures take one point of constitution damage. If the teleported creatures must travel through a dimensional block of some kind, all creatures take 1d4 constitution damage instead(“Dimensional Anchor” counts as a dimensional block for the purposes of this spell). If the creatures are traveling to another plane of existence they take 1d6 constitution damage. Finally, if the creatures are traveling to another plane of existence and through a dimensional lock, they take 1d8 constitution damage.

Related posts

Open Gaming License