Havin

Havins are a recent innovation in the art of creating constructs. They are created by stitching together a humanoid body, all from compatible body parts, then having positive energy poured into the construct. Havins require massive amounts of energy to create, and their creation causes small disturbances on the plane of positive energy. Havins are primarily made by evil creatures for their ability to heal, a useful asset for evil clerics.

Medium Construct
Hit Dice: 17d10+30 (124)
Initiative: +0
Speed: 30 ft
Armor Class: 20 (+10 natural)
Base Attack/Grapple: +12/+19
Attack: 2 Slams +19
Damage: 2 Slams (2d8+7)
Space/Reach: 5ft/5ft
Special Attacks: Positive Energy Blast, Positive Energy Touch
Special Qualities: Construct Traits, Damage Reduction 10/Adamantine, Fast Healing 5, Spell-Like Abilities, Spell Immunity, Positive Energy Shield, Tough Body
Saves: Fort +5, Ref +2, Will, -6
Abilities: Str 24, Dex 10, Con -, Int -, Wis 1, Cha 1
Skills: -
Feats: -
Environment: Any
Organization: Solitary or with Master
Challenge Rating: 11
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -

Positive Energy Blast: Three times per a day a Havin can release a line of lightning-shaped positive energy, fifty feet long. The Positive Energy Blast deals 5d8 damage to all creatures it hits, and deals 5d10 to all undead.

Positive Energy Touch: Instead of making a normal attack, a Havin can make a touch attack (+19) to deal 4d10 positive energy damage to the touched creature and 4d12 to undead.

Spell-Like Abilities: At Will: Cure Serious Wounds, 3/day: Heal. All spells are cast by a 17th level caster.

Spell Immunity: Havins are immune to all spells that allow spell resistance, unless they deal negative energy damage. Spells that deal negative energy damage have their damage increased by half.

Positive Energy Shield: Once per a day, a Havin can ignore all damage and spell effects for one round. A Havin may use this ability as a free action.

Tough Body: All damage that bypasses a Havin’s damage reduction has its damage reduced by 5.

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