Stacked Spells: Grand Holy Sword

A legendary combination of spells, used only by paladins. Some say that the gods themselves only give these spells to their most devote and pure followers, others say that paladins must complete a dangerous quest before they are granted these abilities. Regardless, most paladins do not possess these spells, and they would be a good motivation for a paladin character in your party to go on a quest, or to make him seem more unique in the world. Stacked Spells work by growing off of each other, each spell has an individual effect, however to progress on to the next phase you must first cast the spell that comes prior to it. The order of these phases are given in numerical order, and the effects become more and more powerful as more spells are stacked. Grand Holy Sword cannot, under normal circumstances, be made into a permanent weapon. The gods are unwilling to permanently give mortals, even paladins, this power unless it is absolutely necessary.

Grand Holy Sword, Phase One: Sword of Light
Transmutation
Level: Paladin 2
Components: V, S
Casting Time: One Action
Range: Weapon Touched
Target: You
Duration: One round/level

The caster’s sword begins to glow faintly (giving off the same light as a torch). The sword gains a +1 enchantment bonus and deals an additional 1d6 against undead.

Grand Holy Sword, Phase Two: Sword of Righteousness
Transmutation
Level: Paladin 3
Components: V, S
Casting Time: One Action
Range: Weapon Touched
Target: You
Duration: One round/level

The caster’s sword gains an additional +2 enchantment bonus, is considered holy and good for the purposes of overcoming damage reduction, and deals an additional 2d6 to evil creatures. In addition, the “Sword of Light” effect’s duration does not expire until the “Sword of Righteousness” concludes. The sword glows brighter at this stage, and produces twice as much light as a torch.

Grand Holy Sword, Phase Three: Sword of Heaven
Transmutation
Level: Paladin 4
Components: V, S
Casting Time: One Action
Range: Weapon Touched
Target: You
Duration: One Minute/level

The caster’s sword gains an additional +2 enchantment bonus. In addition, he can use “Smite Evil” two more times per a day, the sword does an additional 2d6 damage (to all creatures) and the caster gains spell resistance 20. The “Sword of Righteousness” effect’s duration does not expire until the “Sword of Heaven” effect’s duration does. The sword glows even brighter at this stage, producing four times as much light as a torch.

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