Equines
Equines are rare demons that delight in cruelty. They find particular pleasure in finding paladin’s mounts and torturing them to death before killing the paladin himself. Equines do not answer to higher creatures, they see themselves as the ultimate form of demon.
Physically, Equines seem like large, muscular humans with the head of a horse. They are vicious and cruel, loving the thrill of battle and the smell of blood. They move around often, usually gaining a few human followers and “Dominated” horses that they bring with him.
Medium-Sized Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 11d8+55 (100)
Initiative: +3
Speed: 30 ft
Armor Class: 22 (+9 natural, +3 dex)
Base Attack/Grapple: +11/+17
Attack: Claws +17, 2 Unholy Heavy Flail Attacks +18
Damage: Claws (1d6+6), 2 Heavy Flail Attacks (1d10+8+2d6 against good.)
Space/Reach: 5ft/5ft
Special Attacks: Hell Steed Form
Special Qualities: Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 14, telepathy 100 ft, Command Horse
Saves: Fort +12, Will +9, Ref +10
Abilities: Str 22, Dex 16, Con 21, Wis 14, Int 13, Cha 14
Skills: Handle Animal +13
Feats: Weapon Focus (heavy flail), Weapon Specialization (heavy flail)
Environment: -
Organization: Solitary
Challenge Rating: 6
Treasure: Double Standard
Alignment: Always chaotic evil
Advancement: None
Level Adjustment: -
Hell Steed Form: Once every five rounds, an Equines can assume the form of a large, black steed, made entirely of smoke and wreathed in flames for his action. He ran charge forward thirty feet before assuming his normal form. All creatures in the path of the Equines take 5d10 fire damage (reflex save DC 25 for half.)
Command Equine: An Equines can command non-magical horses as the “Dominate Animal” spell.
