Iron Dragon
Mages know that the best way to defend their lairs is to put a dragon outside. They are fierce, can take on almost any invader, and can intimidate pretty much everyone. Unfortunately, getting a dragon to guard something for you is a rather difficult task, usually requiring you to either bribe or overpower the beast. As such, an ambitious gnomish wizard created the Iron Dragon, a construct made in a dragon’s form.
Iron dragons are different from the normal, flesh and blood creatures they are made to imitate. They are completely loyal to their creator, and they will even go as far to avenge their master’s killer. They care nothing for riches and cannot be bribed, nor do they make good conversation. In fact, Iron Dragons cannot even talk. A common trick is to cover an Iron Dragon with an illusion of a real dragon. Intruders might try to take advantage of one of the dragon’s normal weaknesses, only to realize that it no longer applies.
Gargantuan Construct
Hit Dice: 30d10+60 (230)
Initiative: +6
Speed: 50 ft
Armor Class: 32 (-4 size, +6 dex, +20 natural)
Base Attack/Grapple: +23/+45
Attack: 1 Bite +36, 2 Claws +36, 2 Wings +35, 1 Tail Slap +35, 1 Crush +35, 1 Tail Sweep +35
Damage: Bite (4d8+12), Claws (4d6+12), Wings (2d8+10), Tail Slap (4d6+10), Crush (4d8+10), Tail Sweep (2d8+10)
Space/Reach: 20ft/15ft
Special Attacks: Breath Weapon, Spell-Like Abilities
Special Qualities: Construct Traits, Magic Immunity, Damage Reduction 15/Adamantine
Saves: Fort +11, Ref +17, Will +5
Abilities: Str 30, Dex 22, Con -, Int 8, Wis 12, Cha 15
Skills: Intimidate +19, Survival +20
Feats: Fly-By Attack, Snatch, Power Attack, Expertise, Cleave, Great Cleave, Whirlwind Attack, Weapon Focus (Bite), Weapon Specialization (Bite), Weapon Focus (Claw), Weapon Specialization (Claw)
Environment: Any
Organization: Solitary
Challenge Rating: 13
Treasure: None
Alignment: Same as creator
Advancement: -
Level Adjustment: -
Breath Weapon: A line of acidic smoke 10 feet wide and 100 feet long. All creatures in the smoke take 20d6 acid damage (reflex save DC 30 for half.) The Iron Dragon can use this attack once every 1d4 rounds.
Spell-Like Abilities: 1/Day: Chain Lightning, Greater Invisibility. All spells are cast as an 18th level sorcerer.
Magic Immunity: Iron Dragons are immune to all spells that allow a saving throw.
