Saln, The Hobgoblin Bard

Saln is as jolly a hobgoblin as there ever has been. He proudly walks into human society, sits down and acts just like he was of a less feared race. Most are too afraid of him to challenge his right to do so, and the few that do always get the same answer: “My money’s as good as anyone else’s.”

Saln is a bard. He travels the world for inspiration, sometimes with adventurers, sometimes alone. Whenever he creates a new song or story he immediately goes to the nearest town to try it out, seemingly unaware of the panic he can create. There are some cities that Saln visits so often that the residents have grown accustomed to him, so much so that he can even call some of them friends. He is difficult to dislike, mainly because he is so willing to forgive and refuses to hold a grudge.

Saln has a fondness for ale. If he is not performing he usually finds the nearest bar and orders enough beer to knock him out. Saln can almost always be enticed to enter a drinking contest and rarely loses. Before he leaves, Saln fills his waterskin with ale for the road. Saln has been known for not knowing his limitations, and he has gotten into a few bar fights.

Saln is particularly good with children. He enjoys playing them songs, giving them little things he carved and telling them grossly exaggerated stories. Most families won’t let them near their children, but over the years he has grown close enough to a few that the children even call him “uncle.”

Saln claims that his parents were killed when he was young and he was raised by human parents. This is an outright lie, Saln was raised by his natural parents. He is ashamed of them, they were members of a particularly violent clan. Saln is good natured about prejudices against hobgoblins, and if he is in a good enough mood or drunk enough he might amuse anyone present with an impersonation of a stereotypical hobgoblin.

Saln is very fond of his horse Kavil and will protect it to the end of the earth.

Chaotic Good hobgoblin
Bard 6th
Hit Dice: 6d6+18 (42)
Initiative: +2
Speed: 30 ft
Armor Class: 12 (+2 dex)
Base Attack/Grapple: +4/+6
Attack: Longsword +7
Damage: Longsword (1d8+2)
Space/Reach: 5ft/5ft
Saves: Fort +8, Ref +10, Will +8
Abilities: Str 14, Dex 15, Con 17, Int 14, Wis 10, Cha 17
Skills: Perform (Acting) +12, Perform (Flute) +14, Appraise +13, Craft (Woodworking) +11, Craft (Leatherworking) +11, Craft (Armorsmithing) +11, Diplomacy +12, Swim +11,
Feats: Skill Focus (Perform [Flute]), Skill Focus (Appraise), Weapon Focus (Longsword)

Equipment: Ring of Protection +3, Warhorse (Kavil), Masterwork Flute, 150 GP

Special Abilities: Bardic Knowledge, Bardic Music, Countersong, Fascinate, Inspire Courage +1, Inspire Competence, Suggestion, Spells

Spells Per a Day: 3/4/3

Spells Known: 0th; Daze, Ghost Sound, Detect Magic, Read Magic, Lullaby 1st; Alarm, Charm Person, Feather Fall, Remove Fear 2nd; Heroism, Hold Person, Tongues

Typical Spells Prepared: 0th; Daze, Ghost Sound, Lullaby 1st; Charm Person (x2), Alarm, Feather Fall 3rd; Heroism, Hold Person, Tongues

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