Warvin, Vampiric Tracker
In life, Warvin was one of the most famous trackers on the continent. He was especially well known for being a dwarven tracker, particularly rare. Adventurers paid fistfuls of treasure for his services, which he provided with dryness and sarcasm.
Warvin died in an elaborate trap designed by a vampire who delighted himself in collecting ‘rare’ mortals. The vampire harassed a group of adventurers, attacking them nightly, occasionally killing a member, but he never completely destroyed the group despite that it was in his power. Eventually the group decided to take the battle to their enemy and they hired Warvin. Warvin found tracks, deliberately left by the vampire, and led the adventurers to his cave lair. Swiftly and easily the vampire slaughtered the adventuring group and sucked the blood from Warvin.
Warvin spent over thirty years at the mercy of his cruel master. Warvin rarely got to leave the lair, and only when his master needed him to track something for him. Warvin hated his master and took every opportunity to make his existence miserable. One day Warvin found an opportunity to strike back at his master. The vampire was caught in a series of battles with a gang of adventurers. His resources were thinning and his slaves were being killed quickly. In one final battle the vampire called all his remaining slaves, including Warvin. The vampires were defeated and the few who survived fled back to the caves. Warvin was the first there, and in an act of defiance he closed the cave entrance. The adventurers closed in and killed the other vampires, overlooking Warvin.
In the twenty years since then, Warvin has begun to rebuild his reputation. He is much more bitter than he was in life, he misses the fame that he had when he was alive. Being a vampire, he can no longer be a public figure. Several adventures have already come after him and died, but Warvin knows it can only be a matter of time before more powerful ones join the hunt. As such, Warvin stays out of public light. His fame is in the less reputable members of society, thieves and adventurers who don’t really care where the information is coming from. He specializes in hunting creatures of darkness and evil, inhuman and rare monsters. He charges a fortune for his services, but he has a few loyal clients who believe he’s worth the price.
Warvin’s time as a member of the undead has altered his appearance significantly. His skin is so pale that it is white. His eyes are fully white, no color or pupils. He maintains a finely braided beard and his fingernails are long and unkempt.
Warvin can be introduced as either an evil creature or a useful ally. He must feed and he has killed many innocents in his time as a vampire. Warvin is gentler than other vampires, he tries not to kill his victims, but occasionally he cannot control his hunger. He tries to be subtle, but he has a small bounty on his hand. On the other hand he is very knowledgeable about the darker elements of the supernatural and society. If adventurers don’t mind Warvin’s true nature they could find him to be a very useful ally.
Warvin
Chaotic Evil Male Dwarven Vampire (Medium Undead)
Ranger 11th
Hit Dice: 11d12 (67)
Initiative: +8
Speed: 20 ft
Armor Class: 27 (+7 armor, +4 dex, +6 natural)
Base Attack/Grapple: (+11/+6/+1)/+16
Attack: +4 Greatsword (+20/+15/+10) or Slam (+16/+11/+6)
Damage: +4 Greatsword (2d6+9) or Slam (1d6+5+energy drain)
Space/Reach: 5ft/5ft
Saves: Fort +7, Ref +10, Will +8
Abilities: Str 20, Dex 18, Con -, Int 14, Wis 20, Cha 14
Skills: Survival +19, Knowledge (geography) +16, Move Silently +26, Knowledge (nature) +16, Search +16, Spot +29, Listen +29, Hide +26
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Power Attack, Cleave, Spring Attack, Mobility, Endurance
Equipment: +4 Greatsword, +5 Leather Armor
Special Abilities: Blood Drain, Children of the Night, Dominate, Create Spawn, Energy Drain, Alternate Form, Damage Reduction 10/Silver and Magic, Fast Healing 5, Gaseous Form, Cold Resistance 10, Electricity Resistance 10, Spider Climb, Turn Resistance 4, Favored Enemy +6 (Human), Favored Enemy +4 (Undead), Favored Enemy +2 (Elf), Wild Empathy, Combat Style (Two-Weapon Fighting) Improved Combat Style (Improved Two-Weapon Fighting), Animal Companion (wolf), Woodland Stride, Swift Tracker, Evasion, Combat Style Mastery (Greater Two-Weapon Fighting), Undead Traits, Stonecutting, Stability, +2 racial bonus on saving throws against spells and spell-like effects, +1 racial bonus on attack rolls against orcs and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type,
Spells Per a Day: 2/2/1
Typical Spells Prepared: 1st-Resist Energy, Speak With Animals, 2nd-Barkskin, Cat’s Grace 3rd-Water Walk
Languages: Common, Dwarven, Goblin, Elven
Challenge Rating: 13
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