Time Skip
Transmutation
Level: Sor/Wiz 7
Casting Time: 1 Standard Action
Range: Self
Effect: One living creature and his gear
Duration: 1 Round
Saving Throw: No
Spell Resistance: No
The caster jumps one round into the future. Nothing can harm the caster during the round that he is gone, and as far as the caster is concerned the last six seconds never happened. It makes a good way to dodge a powerful attack, if given proper warning. The caster returns to the exact spot where he disappeared from. Follow the rules for teleportation if an object has been moved into that space.
