Cazuks
Cazuks are snake-like spirits that infest the bodies of humanoids. Legend says that they were once a cannibalistic cult devoted to an evil god. According to the tale, the Cazuks attempted to become the dominant members of the religion and to kill any who disagreed with their interpretations of their god’s texts. When their god learned what they had done, it was outraged and tore the spirits from their bodies. Their punishment was to exist in this state forever, cut off from their god, forever hungry for the flesh of humanoids they wanted so dearly.
Cazuks
Small Undead
Hit Dice: 7d12 (51)
Initiative: +7
Speed: Fly 30 ft (good)
Armor Class: 20 (+3 dex, +7 deflection)
Base Attack/Grapple: +4/+8
Attack: Slam +4
Damage: Slam (1d4)
Space/Reach: 5ft/5ft
Special Attacks: Possession, Greater Grapple
Special Qualities: Incorporeal, Undead, Darkvision 60 ft, Damage Reduction 5/+3, Spell Resistance 16, Evasion
Saves: Fort +2, Ref +6, Will +11
Abilities: Str 10, Dex 16, Con -, Int 11, Wis 18, Cha 20
Skills: Tumble +13, Listen +14, Spot +14, Search +10
Feats: Improved Grapple, Improved Initiative, Spring Attack
Environment: Any
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always Chaotic Evil
Advancement: None
Level Adjustment: -
Possession: If a Cazuk manages to successfully grapple a creature, it can attempt to possess it that round as a free action. That creature must make a will save (DC 23) or be possessed. Cazuks can only possess creatures that have function eyes, and that can see the Cazuk’s eyes, so blind creatures, or creatures that simply look away, cannot be affected. Cazuks can only control a creature while it sleeps (or is in a trance, as for elves) and on the round after the creature falls asleep it becomes a “Cazuk Beast,” (see below.) The creature gains no benefit from sleep, so they regain no spells and are no less tired. In addition, the creature takes 1 point of con damage for every time the Cazuk takes control. This damage does not heal naturally so long as the creature is infested by the Cazuk. If the creature’s constitution becomes zero, it dies and the Cazuk leaves the body. The corpse’s eyes are burned out if it dies this way. If the body is destroyed, the Cazuk survives but the host dies. A Cazuk cannot possess any creature that has a “Protection From Evil” spell or similar magic, and can be removed from the body with a successful “Dispel Evil” spell used to expel it (the Cazuk’s spell resistance applies) or similar magic.
Greater Grapple: Cazuks gain a +4 to grapple checks.
Evasion: As the rogue ability.
Cazuk Beasts are the flesh and blood incarnation of Cazuks. They are tall, red, bipedal wolf-like creatures that huger for humanoid flesh (preferably of the race the Cazuk was when it was alive.)
Cazuk Beast
Large Magical Beast
Hit Dice: 12d10+48 (121)
Initiative: +7
Speed: 40 ft
Armor Class: 25 (+3 dex, +13 natural, -1 size)
Base Attack/Grapple: +12/+32
Attack: 2 Claws (+21/+16) and bite (+20)
Damage: 2 Claws (2d6+10) and bite (2d8+8)
Space/Reach: 10 ft/10 ft
Special Attacks: Rend 2d6+8, Scream
Special Qualities: Spell Resistance 25, Damage Reduction 10/+3, Leave Body, Vulnerabilities, Host
Saves: Fort +16, Ref +16, Will +11
Abilities: Str 27, Dex 17, Con 18, Int 11, Wis 18, Cha 20
Skills: Tumble +13, Listen +14, Spot +14, Search +10
Feats: Improved Grapple, Improved Initiative, Spring Attack, Weapon Focus (claw), Weapon Specialization (claw)
Environment: Any
Organization: Solitary
Challenge Rating: 8
Treasure: As humanoid possessed
Alignment: Always Chaotic Evil
Advancement: None
Level Adjustment: -
Rend: If a Cazuk Beast hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals 2d6+8 damage.
Scream: A Cazuk can release a powerful scream as a standard action. All creatures that hear it must make a will save (DC 21) or suffer a -2 to all rolls so long as it can see the Cazuk. A creature that succeeds on the saving throw is immune to this effect for 24 hours. This is a fear effect.
Leave Body: A Cazuk can leave the body, unharmed, as a full round action. When it leaves a body, a Cazuk has full hit points. The host turns back into its normal form, if it was in the Cazuk Beast form.
Vulnerabilities: While a Cazuk Beast is a magical beast, it can be hurt by holy water as though it was undead and can be turned or destroyed (but not rebuked or controlled) as though it was undead. If the Cazuk is destroyed with a turning check, the host is killed as well, but the Cazuk dies (does not emerge from the body after death.)
Host: A Cazuk Beast can only take control when its host is asleep (or in a trance). It remains in control for as long as the creature would normally sleep. If the Cazuk Beast is brought to negative hit points, it reverts to the host’s form, who is at the same value of negative hit points as the Cazuk Beast. The next time the Cazuk Beast returns, it is at full hit points. If a Cazuk Beast is killed, it reverts to the host form, the host dies and the Cazuk is forced from the body at full hit points.
