Recharge

Level: Clr 4, Sor/Wiz 4
Components: V, S, XP
Casting Time: I standard action
Range: Touch
Target: Object Touched
Duration: Permanent Until Discharged
Saving Throw: None
Spell Resistance: No

In order to use this spell, the caster must be able to touch one object that was created with the ability to store spells. The caster can take spells from his own mind, emptying those spell slot for the day, and place them within the object in question, adding more charges. In order to use this ability, the caster must use spells memorized (or known, in the case of sorcerers or similar classes that do not need to pick their spells in advance) that the object was built to hold. This spell can even recharge items that have been fully depleted, but they must be intact. The caster can recharge an item with multiple charges with this spell, but can only use it on one item per a casting.

XP Cost: 50 XP per a spell level, per a spell.

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