Milaf Xanteros
Milaf was the son of two beggars. His parents could just barely manage to scrap together enough food to feed themselves, and a child complicated matters. After a month of desperately trying to feed all three of them, they decided that if they continued, they would all starve to death. So they left their infant son on the steps of a remote monetary, deep in the mountains. The monastery took the child in happily, and taught him the method of achieving inner peace. Milaf was a talented monk, and by the time he was seventeen he was the most promising of the younger monks.
When Milaf was twenty, the monastery gave him a mission. He was to accompany a tribute of grain to a small, suffering city. On the way there, Milaf’s caravan was ambushed by a group of assassins. Milaf fought well, but he was clearly outmatched. The assassins, however, told him that they simply wanted to bring him to their leader. If he went with them, they would spare the lives of those in his caravan. Milaf decided that he had no choice, and went with the assassins.
The assassins brought Milaf to a monastery on the far side of the mountain range. They led him inside, to their master, a man who called himself Franxal. Milaf had expected to be tortured for information, and was prepared to die before telling his captors anything. However, to his surprise, Franxal did not lift a finger, and simply began to talk. For hours the two talked and debated, from noon until sunrise the next day, until finally Milaf admitted defeat. Franxal had bested him in a philosophical, logical argument, and Milaf had little choice but to heed the point. By the time the argument was done, Milaf was completely convinced of his opponent’s point of view, and swore to follow the older man to the end of the world, in exchange for his wisdom.
With his pawn in place, Franxal sent Milaf back to the monastery, who spun a tale of escaping the vile assassins. As it turns out, Franxal and his followers had been contracted to kill the head monk in Milaf’s monastery, and Franxal needed a traitor in place to make sure the attack would be successful. On the night of the attack, Milaf killed the two monks who guarded the front gate and opened them, allowing in a squadron of assassins to slaughter all others who were inside. As a final act of loyalty, Franxal had Milaf murder the head monk, the man who had raised him like his own son. Milaf obeyed gleefully.
For over two decades, Milaf followed Franxal and learned his teachings. Franxal was actually as much a priest as he was an assassin, and he worshipped death. He and his followers considered it a holy service to be paid to kill. In addition, Franxal took it as his personal responsibility to kill those who cheated death, and often sent his assassins after undead. However, Franxal knew his own limitations as well as he knew his trade, and he knew that there were some targets that he and his followers could not kill yet. He specifically avoided undead of considerable power, knowing that his assassins would have trouble fighting creatures without lethal points.
The decades of following Franxal had taken its toll on Milaf. He had lost the enthusiasm he once had for following his master, began to question his rhetoric and grew bored with his wisdom. Milaf was by far Franxal’s most skilled follower, but he was also his most rebellious. One day he rebelled against Franxal, stole a sacred artifact named “The Belt of Kar Kain” created by Franxal’s master before him and attempted to kill Franxal himself. The battle was difficult, but eventually Franxal overcame his student. As a Franxal’s followers arrived to aid their master, Milaf realized that he was outmatched and jumped out a window to escape, easily surviving the fall and fled.
Milaf has since then became a freelance assassin. He is obsessed with making a name for himself and assuring that he has a place in history. He hopes to be remembered as the best assassin of all time, and takes pride in hunting down targets that no other assassin could hope to achieve. He leaves no calling card, he believes that his work speaks for itself. Milaf makes it a point to avoid killing anyone except the intended target, not because of some moral standard, simply because he thinks it is a greater measure of his skill to kill only the person he is being paid to kill. He also notes that Franxal would gladly kill bystanders to get to his target, believing that he was honoring death by doing so. Milaf no longer believes in his old master’s philosophy, and makes it a point to defy it whenever possible.
Milaf charges a good deal for his assassinations, but does not truly care for gold. In his mind, the amount he is paid is a measure of his skill. The gold is proof of his superiority, a quantifiable way of tracking how respected an assassin he is. He typically does not spend it, but keeps it in nice, even groups so he can count and recount it. It is said that his personal sanctum is decorated with perfectly even stacks of gold coins, each as tall as Milaf himself.
Milaf takes great pride in his climbing ability, and is good enough to even climb up solid stone walls. Most of his assassinations follow a similar pattern. In the night he scales a wall into his target’s home, sneaks into the target’s bedroom and kills the victim with a single punch, usually shattering the skull or ribs. Then Milaf jumps out another window, lands on the ground and escapes. Milaf is known for specifically not looting his victims after he kills them, and many of his targets are found still with a fortune in jewels and magic items on their person.
In combat, Milaf likes to prepare by coating his fists in contact poison. His own immunity to poison protects him, but a single punch can deliver it to an unsuspecting enemy. Milaf dislikes magic, and considers it to be “cheating” to use it in a fight. He uses a handful of magic items himself, but they are defensive in nature. The Belt of Kar Kain is Milaf’s defense against “cheaters.” He believes that it grants him immunity to most magic, but in actuality it just gives him an extremely high spell resistance. The distinction is really irrelevant, as it is unlikely that anyone could overcome his spell resistance.
Franxal and his followers are still alive, and they are constantly on the hunt for Milaf. Three have caught up to him, and Milaf quickly and easily dispatched them. Franxal wants revenge for the two men Milaf killed in order to get The Belt of Kar Kain, for the three men he killed in the hunt and to retrieve the sacred artifact. Franxal will stop at nothing to get back the belt the traitor stole from him. Milaf would love the opportunity to kill Franxal as well, in his eyes that would be the ultimate assassination and would assure him a place in history.
Chaotic Evil male human (medium humanoid)
Monk 11th, Assassin 9th
Hit Dice: 11d8+9d6+30 (115 hp)
Initiative: +8
Speed: 60 ft
Armor Class: 42 (+5 natural, +8 armor, +7 wisdom, +8 dex, +2 deflection, +2 monk bonus)
Base Attack/Grapple: (+8/+3)/+15
Full Attack: +21/+21/+21/+16/+13 (1d10+3 (plus poison, if applied))
Space/Reach: 5ft/5ft
Saves: Fort +13, Ref +22, Will +18
Abilities: Str 17, Dex 26, Con 16, Int 16, Wis 25, Cha 8
Skills: Move Silently +31, Hide +31, Disguise +16, Climb +29, Jump +26, Tumble +31, Balance +31, Listen +9
Feats: Improved Grapple, Deflect Arrows, Improved Trip, Skill Focus (climb), Dodge, Mobility, Spring Attack, Combat Expertise, Whirlwind Attack, Weapon Focus (fist)
Equipment: Bracers of Armor +8, Amulet of Natural Armor +5, Manual of Quickness of Action (+5, used), Tome of Understanding (+5, used), 2 Dragon Bile, +2 Ring of Protection, Belt of Kar Kain (spell resistance 48)
Spells: While Milaf knows assassin spells, he considers it cheating to use them, and as such never prepares them.
Special Abilities: Flurry of Blows, Unarmed Strike, Evasion, Still Mind, Ki Strike (magic), Slow Fall 50 ft, Purity of Body, Wholeness of Body, Improved Evasion, Ki Strike (lawful), Diamond Body, Greater Flurry, Sneak Attack +5d6, +4 Against Poison, Hide in Plain Sight, Improved Uncanny Dodge, Death Attack, Poison Use, Spells
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