Peroblins
Peroblins are the descendents of a specific tribe of goblins, who were enslaved by a powerful elven enchanter. The enchanter used the tribe as his minions, sending them to kidnap, kill and steal, holding their families hostage. For years the tribe was at the mercy of this enchanter, until he began his final mission. The enchanter had been searching after a place called “The Well of Magic” for many years. The Well of Magic was said to be a great source of magical energy, so much so that it would grant great powers to whoever drank from it. The enchanter finally found it, and tested it on one of the goblins. The goblin gained great power, and the enchanter planned to drink from the well himself, except he was attacked by adventurers. The enchanter clearly had the upper hand, and was about to kill all of his enemies, when the goblin he had fed water from The Well of Magic betrayed and killed him. With that, the goblin brought the rest of his tribe to drink from the well, granting them magic powers they could use to keep from being enslaved ever again.
The Peroblins are descendants of this tribe, with their magic being passed down from generation to generation. Most Peroblins are interested in the survival and freedom of the goblin races, and devote themselves to this end. They also seek The Well of Magic, to give all members of the goblin race the powers that they have, and to give them the weapons they need to fight back against a cruel world.
Peroblins stand hunched over and are covered with warts. They speak with a slight slur, especially in common, and tend to walk with their knuckles. Peroblins also have small, but powerful, wings.
Small Humanoid (goblinoid)
Hit Dice: 9d8+9 (53)
Initiative: +4
Speed: 30 ft, 10 ft fly
Armor Class: 24 (+4 dex, +9 natural, +1 size)
Base Attack/Grapple: +9/+10
Attack: Slam +11/+9
Damage: Slam (1d8+1)
Space/Reach: 5ft/5ft
Special Attacks: Time Stop, Blur, Hold Person, Disintegrate, Mage Armor
Special Qualities: Damage Reduction 5/-, Spell Resistance 25, Darkvision 60 ft, Energy Resistance 5, Immune to Sleep, Paralysis, Hold and Polymorph
Saves: Fort +9, Ref +12, Will +12
Abilities: Str 12, Dex 18, Con 13, Int 12, Wis 16, Cha 13
Skills: Hide +20, Move Silently +16, Listen +16, Spot +16
Feats: Iron Will, Great Fortitude, Lightning Reflexes, Weapon Focus (slam)
Environment: Any
Organization: Solitary, Band (3-10), Warband (10-40 and 10-40 goblins) Tribe (50-100 and 10-100 goblins and 10-70 hobgoblins)
Challenge Rating: 8
Treasure: Standard
Alignment: Any
Level Adjustment: -
Time Stop: As the spell cast by an 18th level sorcerer with a 20 charisma, 3/day.
Blur: As the spell cast by an 18th level sorcerer with a 20 charisma, 5/day.
Hold Person: As the spell cast by an 18th level sorcerer with a 20 charisma, 3/day.
Disintegrate: As the spell cast by an 18th level sorcerer with a 20 charisma, 3/day.
Mage Armor: As the spell cast by an 18th level sorcerer with a 20 charisma 3/day.
