Gharn Faces

Gharn Faces are enormous, green heads, made of a toxic mist. They are outsiders, from a world of poison. Gharn Faces are known for their enormous egos and they love to demonstrate their powers. Most use their powers for destructive purposes, and they are generally evil, but a few rare good ones have been found. The good Gharn Faces use their powers for good purposes, but still in the purpose of expanding their own glory. Good Gharn Faces use their powers to make people admire them, evil ones use their powers to make people fear them. Gharn Faces enjoy being surrounded by followers, some pose as gods, but others simply display themselves as creatures of great powers. Gharn Faces enjoy studying magic to expand their own powers, and by extension their own egos. Gharn Faces are known for being loud and easily offended, humanoids who want to ask for their help would be advised to be humble and flattering.

Huge Outsider
Hit Dice: 13d8 + 65 (127 hp)
Initiative: +4
Speed: Fly 30 ft
Armor Class: 29 (+4 dex, +17 natural, -2 size)
Base Attack/Grapple: +13/+27
Attack: Slam +17
Damage: Slam (2d6+6+6d6 acid)
Space/Reach: 15ft/10ft
Special Attacks: Acidic Breath, Swallow Whole, Wall of Acid, Eye Beams, Acidic Body, Fire Body
Special Qualities: Damage Reduction 15/+4, Spell Resistance 30, Gaseous Body, Outsider Traits, Evasion, Acid Immunity
Saves: Fort +20, Ref +19, Will +19
Abilities: Str 22, Dex 19, Con 20, Int 15, Wis 18, Cha 24
Skills: Knowledge (the planes) +18, Knowledge (arcane) +18, Knowledge (religion) +18, Knowledge (politics) +18, Intimidate +25, Sense Motive +23, Gather Information +23, Diplomacy +23, Tumble +20, Spellcraft +18
Feats: Spring Attack, Iron Will, Lightning Reflexes, Great Fortitude, Skill Focus (intimidate)
Environment: Any
Organization: Solitary or with followers
Challenge Rating: 9
Treasure: Standard
Alignment: Usually Neutral Evil
Advancement: By Character Class
Level Adjustment: -

Acid Breath: Once every 1d4 rounds a Gharn Face may release a line of acid five feet wide and thirty feet long. All creatures in the area take 13d6 acid damage (reflex save DC 23 for half).

Swallow Whole: If a Gharn Face wins a grapple check, it may swallow a smaller creature. The creature must succeed on a grapple check to escape. Every round the creature fails to escape, it takes 13d6 acid damage. Creatures within a Gharn Face take a -8 to attack.

Wall of Acid: Once every 1d6 rounds, a Gharn Face may summon up a fifty-foot long wall of acidic fog within one-hundred feet that lasts for 1d4 rounds. Every creature inside the wall takes 13d6 acid damage (reflex save DC 23 for half)

Eye Beams: Three times per a day a Gharn Face may use the “Disintegrate” spell, as an 18th level sorcerer. The beams originate from the Gharn Face’s eyes.

Acidic Body: Any creature that is touched by a Gharn Face takes 6d6 acid damage.

Fire Body: Once per a day for 1d6 rounds a Gharn face can ignite itself with fire. A creature touching a Gharn Face now takes an additional 3d6 fire damage, the Gharn Face’s “Swallow Whole”, “Wall of Acid” and “Acid Breath” do an additional 6d6 fire damage and the Gharn Face gets a +8 racial bonus to intimidate checks.

Gaseous Body: A Gharn Face is gaseous. In addition to being affected by certain spells as a result, a Gharn Face gets 35% displacement.

Evasion: As the rogue ability.

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