Archive for the ‘Dungeons’ Category
Hag Dungeon
Tuesday, May 6th, 2008
The following dungeon is designed for a party of seventh level adventurers. It would make a great addition to any campaign, specifically if you are in need for a dungeon quickly. If you are using this dungeon as a side quest, we suggest that you have the PCs approached by ...
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The Arena Room
Tuesday, April 29th, 2008
The Arena Room is a fun little obstacle that a dungeon master can throw into his game, to challenge a higher level party. The room, which is a hundred feet wide and fifty feet long, is ancient, cobwebs hang from every corner and available ledge. A handful of strangely decorated ...
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9th Level Dungeon
Tuesday, March 25th, 2008
This dungeon is designed to help a DM whose group took an unexpected turn, and who needs some time to plan what happens next. Each room should be challenging and take a long time, giving the DM a chance to decide what the next step in his adventure is. Keeping ...
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Simple Dungeon
Thursday, March 20th, 2008
This dungeon is designed for a fourth to fifth level group of adventurers. It’s perfect to throw into a campaign if your players take a turn that you were not expecting. If there is a plot currently in motion you could easily make this a small outpost of the main ...
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