Archive for the ‘Magic Item’ Category

Glove of Weakness

Friday, January 22nd, 2010
This pair of black gloves looks like a normal, if particularly expensive, pair of riding gloves. However, whenever they touch another creature, the creature is affected by the “Enervation” spell. The gloves do not release this effect when they are not worn, or on the wearer, so they can be ...

Necklace of Healing

Sunday, January 17th, 2010
A lesser variation of the Belt of Ultimate Healing, the Necklace of Healing might be more useful for DMs who find the Belt of Ultimate Healing too powerful to introduce in their campaigns. The Necklace of Healing casts “Cure Light Wounds” once every round on the wearer. Weak Conjuration; CL ...

Ring of Stone Protection

Thursday, July 23rd, 2009
The wearer of this ring cannot be turned to stone, as though the “Flesh to Stone” spell. Medium Transmutation; CL 11th; Craft Ring, Stone to Flesh, Price 132,000

Bracers of Teleportation

Wednesday, July 15th, 2009
The wearer of these gold, rune encrusted bracers can cast teleport as a free action two times per a round. Strong Conjuration; CL 17th; Craft Wondrous Item, Quicken Spell, Teleport; Price 612,000

Polycurse Item

Monday, June 1st, 2009
This can be added to any magical item as a safety measure be the creator. The creator must create a password, which must be spoken whenever the item is picked up or touched in such a way that it could be used (pulling a sword out of its scabbard, putting ...

Crown of Security

Monday, May 25th, 2009
Created by arch mages so that their king would have protection from almost any kind of attack, a Crown of Security is an invaluable tool to anyone. While traditionally this item comes in the form of a crown, a few other rich noblemen and merchants have commissioned helmets, hats and ...

Gloves of Idiocy

Sunday, April 26th, 2009
These gloves carry a permanent “Touch of Idiocy” spell that effects whoever is touched by them. In order to have an effect, both gloves must be worn, otherwise they are harmless. In addition, this does not affect the wearer. Weak Enchantment; CL 3rd, Craft Wondrous Item, Touch of Idiocy; Price ...

Orb of Incineration

Thursday, April 2nd, 2009
This glass orb is filled with a dark red light. An Orb of Incineration is very fragile, and breaks and detonates when it is thrown and hits the ground. If the holder is hit by an energy attack, the Orb must make a saving throw at a +8 bonus or ...

Petrifaction Weapon

Monday, February 16th, 2009
Any creature that is dealt damage by a petrifaction weapon is affected as though by the “Flesh to Stone” spell (DC 19.) This is an additional enchantment that can be placed on any weapon, magical or otherwise. It does not count when calculating the enchantment bonus of the weapon. Strong Transmutation; ...

Belt of Charging

Monday, February 9th, 2009
The wearer of this belt gains an additional +2 to all attacks made when charging. In addition, the wearer suffers none of the minuses that normally come from charging (though he still cannot charge again in the following round.) Moderate transmutation; CL 10th; Craft Wondrous Item, bull’s strength; Price 8,000 ...