Archive for the ‘Spell’ Category
Fairy Gold
Thursday, June 18th, 2009Transmutation
Level: Sor/Wiz 4, Brd 3rd
Components: V, S, M
Casting Time: 1 Standard Action
Range: Touch
Target: Up to 1/10th of a pound of dirt per a level
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: No
The touched dirt reforms itself into gold coins. Details, such as emblem and print, can be chosen at the by the ...
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Seal of Defense
Thursday, May 28th, 2009Evocation (force)
Level: Sor/Wiz 3, Clr 3
Components: V, S
Casting Time: 1 Standard Action
Effect: 5 ft Symbol
Duration: 1 Round/Level
Saving Throw: None
Spell Resistance: Yes
A medium-sized, floating, colored symbol appears in the air floating slightly above the ground, within a ten foot radius of the caster. The symbol acts as a defense for the ...
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Forced Return
Friday, May 22nd, 2009Necromancy
Level: Clr 9th, Death 9th, Evil 9th
Components: V, S, M
Casting Time: 1 Minute
Range: Touch
Target: Dead Creature Touched
Duration: Instantaneous
Saving Throw: Will Negates
Spell Resistance: Yes
Created to bypass the inability of clerics to bring back creatures who do not wish to return to the mortal plane, Forced Return can forcibly return a ...
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Soul Fuse
Monday, May 11th, 2009Necromancy
Level: Clr 9, Sor/Wiz 9
Components: V, S
Casting Time: 1 Standard Action
Range: Close (25 ft + 5ft/2levels)
Target: Corpse
Duration: Permanent (see text)
Saving Throw: Will Negates
Spell Resistance: No
You take the soul from a freshly dead body and fuse it with your own. While the soul is fused with yours, it cannot be raised ...
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Wire of Spirit
Thursday, May 7th, 2009Evocation
Level: Brd 1st, Sor/Wiz 2nd
Components: V, S, M
Casting Time: 1 Standard Action
Range: Medium (100ft+10ft/level)
Targets: Two objects, no more than fifteen feet apart
Duration: 1 minute/level
Saving Throw: Reflex Negates
Spell Resistance: Yes
A thin, white wire runs between the two selected targets (either which can be a person.) No physical force can break this ...
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Form Lock
Tuesday, April 28th, 2009Enchantment
Level: Brd 6th, Sor/Wiz 8th, Clr 8th, Drd 8th
Components: V, S, F/DF
Casting Time: 1 Standard Action
Range: Medium (100ft+10ft/level)
Target: One creature
Duration: Permanent; see text
Saving Throw: Will Negates
Spell Resistance: Yes
The target must be one creature that is not in its natural form. The effect that turned the creature into the alternate ...
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Strength From Living Flesh
Monday, April 13th, 2009Necromancy
Level: Clr 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Close (25ft + 5ft/2 levels)
Target: One undead creature
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
The caster of the spell immediately loses 1d8 strength (this counts as ability drain.) In exchange, one targeted undead creature gains 1d4 hit ...
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Aura of Fire
Sunday, March 29th, 2009Evocation
Level: Sor/Wiz 8, Clr, Fire 8
Components: V, S, M
Casting Time: 1 Standard Action
Range: Medium (100 ft+10ft/level)
Radius: 10ft/level radius burst (maximum 500 ft)
Duration: 1 round/level
Saving Throw: Fortitude half
Spell Resistance: Yes
Heat begins to fill the air, and all creatures within the radius (including the caster himself, if he is within the radius) ...
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Burning Curse
Tuesday, March 24th, 2009Evocation [fire]
Level: Sor/Wiz5
Components: V, S, F
Casting Time: 1 Standard Action
Range: Medium (100ft+10ft/level)
Target: One creature
Duration: 1 Round (see text)
Saving Throw: Fortitude half
Spell Resistance: Yes
The target of the spell takes 1d6 fire damage per a caster level. In addition, each additional round the caster may take a full round action to maintain ...
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Shadow Hand
Sunday, March 8th, 2009Illusion (shadow)
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 Standard Action
Range: Self
Effect: 10 ft hand
Duration: 1 Round/Level
Saving Throw: None
Spell Resistance: Yes
This spell creates a black hand made from shadow energy. There is a ten foor long line created between the caster’s hands and the black hand that is created. The caster ...
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