Archive for the ‘Spell’ Category

Fairy Gold

Thursday, June 18th, 2009
Transmutation Level: Sor/Wiz 4, Brd 3rd Components: V, S, M Casting Time: 1 Standard Action Range: Touch Target: Up to 1/10th of a pound of dirt per a level Duration: 10 minutes/level Saving Throw: None Spell Resistance: No The touched dirt reforms itself into gold coins. Details, such as emblem and print, can be chosen at the by the ...
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Seal of Defense

Thursday, May 28th, 2009
Evocation (force) Level: Sor/Wiz 3, Clr 3 Components: V, S Casting Time: 1 Standard Action Effect: 5 ft Symbol Duration: 1 Round/Level Saving Throw: None Spell Resistance: Yes A medium-sized, floating, colored symbol appears in the air floating slightly above the ground, within a ten foot radius of the caster. The symbol acts as a defense for the ...
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Forced Return

Friday, May 22nd, 2009
Necromancy Level: Clr 9th, Death 9th, Evil 9th Components: V, S, M Casting Time: 1 Minute Range: Touch Target: Dead Creature Touched Duration: Instantaneous Saving Throw: Will Negates Spell Resistance: Yes Created to bypass the inability of clerics to bring back creatures who do not wish to return to the mortal plane, Forced Return can forcibly return a ...
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Soul Fuse

Monday, May 11th, 2009
Necromancy Level: Clr 9, Sor/Wiz 9 Components: V, S Casting Time: 1 Standard Action Range: Close (25 ft + 5ft/2levels) Target: Corpse Duration: Permanent (see text) Saving Throw: Will Negates Spell Resistance: No You take the soul from a freshly dead body and fuse it with your own. While the soul is fused with yours, it cannot be raised ...
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Wire of Spirit

Thursday, May 7th, 2009
Evocation Level: Brd 1st, Sor/Wiz 2nd Components: V, S, M Casting Time: 1 Standard Action Range: Medium (100ft+10ft/level) Targets: Two objects, no more than fifteen feet apart Duration: 1 minute/level Saving Throw: Reflex Negates Spell Resistance: Yes A thin, white wire runs between the two selected targets (either which can be a person.) No physical force can break this ...
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Form Lock

Tuesday, April 28th, 2009
Enchantment Level: Brd 6th, Sor/Wiz 8th, Clr 8th, Drd 8th Components: V, S, F/DF Casting Time: 1 Standard Action Range: Medium (100ft+10ft/level) Target: One creature Duration: Permanent; see text Saving Throw: Will Negates Spell Resistance: Yes The target must be one creature that is not in its natural form. The effect that turned the creature into the alternate ...
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Strength From Living Flesh

Monday, April 13th, 2009
Necromancy Level: Clr 5, Sor/Wiz 5 Components: V, S, M Casting Time: 1 Standard Action Range: Close (25ft + 5ft/2 levels) Target: One undead creature Duration: 1 minute/level Saving Throw: Will negates (harmless) Spell Resistance: Yes The caster of the spell immediately loses 1d8 strength (this counts as ability drain.) In exchange, one targeted undead creature gains 1d4 hit ...
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Aura of Fire

Sunday, March 29th, 2009
Evocation Level: Sor/Wiz 8, Clr, Fire 8 Components: V, S, M Casting Time: 1 Standard Action Range: Medium (100 ft+10ft/level) Radius: 10ft/level radius burst (maximum 500 ft) Duration: 1 round/level Saving Throw: Fortitude half Spell Resistance: Yes Heat begins to fill the air, and all creatures within the radius (including the caster himself, if he is within the radius) ...
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Burning Curse

Tuesday, March 24th, 2009
Evocation [fire] Level: Sor/Wiz5 Components: V, S, F Casting Time: 1 Standard Action Range: Medium (100ft+10ft/level) Target: One creature Duration: 1 Round (see text) Saving Throw: Fortitude half Spell Resistance: Yes The target of the spell takes 1d6 fire damage per a caster level. In addition, each additional round the caster may take a full round action to maintain ...
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Shadow Hand

Sunday, March 8th, 2009
Illusion (shadow) Level: Sor/Wiz 4 Components: V, S Casting Time: 1 Standard Action Range: Self Effect: 10 ft hand Duration: 1 Round/Level Saving Throw: None Spell Resistance: Yes This spell creates a black hand made from shadow energy. There is a ten foor long line created between the caster’s hands and the black hand that is created. The caster ...
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