The Gatherers

January 29th, 2010
The Gatherers are an old society, once made for a noble purpose, but now serving a far more nefarious cause. They were originally a group of clerics who gathered to capture a Balor demon. They managed to trap the Balor in a permanent “Magic Circle against Evil,” but the question ...
Posted in Plot Point |

Charge Defense

January 26th, 2010
Prerequisites: Base Attack Bonus of +5 Benefit: You can take an attack of opportunity on any creature that charges you.
Posted in New Feat |

Drulins

January 24th, 2010
Drulins were born out of a dark ritual by a cult that wished to summon an ancient, imprisoned entity from the negative energy plane. The ritual involved the sacrifice of hundreds of crows and a dozen humans. The ritual was interrupted, but the cave it was performed in was never ...
Posted in Monsters |

Glove of Weakness

January 22nd, 2010
This pair of black gloves looks like a normal, if particularly expensive, pair of riding gloves. However, whenever they touch another creature, the creature is affected by the “Enervation” spell. The gloves do not release this effect when they are not worn, or on the wearer, so they can be ...
Posted in Magic Item |

Freintz, The Prison Assassin

January 19th, 2010
Freintz is a mysterious assassin who specializes in breaking into prisons and killing key prisoners. No one knows exactly where he came from, or what he really looks like. In fact, the only real information about Freintz has come from the killer himself, who has become known for leaving elaborate, ...
Posted in Plot Point |

Necklace of Healing

January 17th, 2010
A lesser variation of the Belt of Ultimate Healing, the Necklace of Healing might be more useful for DMs who find the Belt of Ultimate Healing too powerful to introduce in their campaigns. The Necklace of Healing casts “Cure Light Wounds” once every round on the wearer. Weak Conjuration; CL ...
Posted in Magic Item |

Momentum Dodge

January 15th, 2010
Transmutation Level: Brd 3rd, Sor/Wiz 5th Components: V, S Casting Time: 1 Standard Action Range: Personal Target: You Duration: 1 round/level If a creature takes a move action and then attacks you (including charging you) the attack falls right through you and does not affect you. You are considered the be incorporeal with a 100% miss ...
Posted in Spell |

Gharn Faces

January 13th, 2010
Gharn Faces are enormous, green heads, made of a toxic mist. They are outsiders, from a world of poison. Gharn Faces are known for their enormous egos and they love to demonstrate their powers. Most use their powers for destructive purposes, and they are generally evil, but a few rare ...
Posted in Monsters |

Wounding Curse

January 11th, 2010
Necromancy Level: Clr 4, Sor/Wiz 5 Components: V, S Casting Time: 1 Standard Action Range: Touch Target: Creature Touched Duration: Permanent Saving Throw: Will Negates Spell Resistance: Yes The targeted creature no longer heals, either naturally or through any form of magic. This spell lasts until dispelled, but all dispel checks take a -6 to dispel it and if ...
Posted in Spell |

Slelvin Slown

January 7th, 2010
Slelvin is a poet and a writer, who owns his own bookshop. Slelvin is known for his particularly dark fiction, most of which revolves around serial killers. His books are well known for killers who are particularly gruesome, oftentimes cannibalizing the remains in some way. Slelvin sells his own books ...
Posted in Plot Point |