Unique Talent
October 27th, 2009Benefit: Select one skill that you normally cannot put ranks in. It is now considered to be a cross-class skill for you. You can only take this feat once.
Posted in New Feat |
Shadow Hiding
October 24th, 2009Benefit: You get a +2 to hide and disguise while in highly shadowed areas.
Posted in New Feat |
Animal Sympathy
October 21st, 2009Prerequisites: Familiar, animal companion or similar class or race feature
Benefit: You get a +5 to “Handle Animal” checks when dealing with the same type of animal as your familiar/animal companion/etc.
Posted in New Feat |
Last Breath
October 16th, 2009Prerequisites: Con 18, Great Fortitude, Diehard
Benefit: If you take an attack that would bring you from positive hit points to dead, you are instead brought down to -9.
Posted in New Feat |
Magician
October 14th, 2009Prerequisites: 4 ranks in perform (optical illusion) [note, this refers to magic and slight of hand, so use whatever appropriate ‘perform’ applies in your game]
Benefit: +4 to sleight of hand checks.
Posted in New Feat |
Burst of Endurance
October 12th, 2009Prerequisites: Iron Will, Great Fortitude, Lightning Reflexes
Benefit: Once per a day, you can take a +3 bonus to one saving throw. You must declare this saving throw before making the roll.
Posted in New Feat |
Eye for Faces
October 9th, 2009Prerequisites: Charisma 16, Wisdom 16
Benefit: When attempting to use spot to recognize someone who is in disguise who you know, they are considered to be one step up on the “Familiarity” scale, from “Close Friends” to “Intimate” for example.
Posted in New Feat |
Damage Specialization
October 5th, 2009Prerequisites: +3 base attack bonus
Benefit: Select a type of damage (slashing, bashing, etc.) You get a +1 bonus to attack when using a weapon that deals that type of damage. You can only take this feat once.
Posted in New Feat |
Casting Guard
October 2nd, 2009Benefit: When opponents make an attack of opportunity against you when casting a spell, you get a +2 to AC against that attack.
Posted in New Feat |
Spell Fuel
September 30th, 2009Benefit: By sacrificing a spell slot, you can extend the duration of a spell of equal level for one round. You must use this ability when the spell’s duration is about to expire.
Posted in New Feat |
