Unique Talent

October 27th, 2009
Benefit: Select one skill that you normally cannot put ranks in. It is now considered to be a cross-class skill for you. You can only take this feat once.
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Shadow Hiding

October 24th, 2009
Benefit: You get a +2 to hide and disguise while in highly shadowed areas.
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Animal Sympathy

October 21st, 2009
Prerequisites: Familiar, animal companion or similar class or race feature Benefit: You get a +5 to “Handle Animal” checks when dealing with the same type of animal as your familiar/animal companion/etc.
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Last Breath

October 16th, 2009
Prerequisites: Con 18, Great Fortitude, Diehard Benefit: If you take an attack that would bring you from positive hit points to dead, you are instead brought down to -9.
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Magician

October 14th, 2009
Prerequisites: 4 ranks in perform (optical illusion) [note, this refers to magic and slight of hand, so use whatever appropriate ‘perform’ applies in your game] Benefit: +4 to sleight of hand checks.
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Burst of Endurance

October 12th, 2009
Prerequisites: Iron Will, Great Fortitude, Lightning Reflexes Benefit: Once per a day, you can take a +3 bonus to one saving throw. You must declare this saving throw before making the roll.
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Eye for Faces

October 9th, 2009
Prerequisites: Charisma 16, Wisdom 16 Benefit: When attempting to use spot to recognize someone who is in disguise who you know, they are considered to be one step up on the “Familiarity” scale, from “Close Friends” to “Intimate” for example.
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Damage Specialization

October 5th, 2009
Prerequisites: +3 base attack bonus Benefit: Select a type of damage (slashing, bashing, etc.) You get a +1 bonus to attack when using a weapon that deals that type of damage. You can only take this feat once.
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Casting Guard

October 2nd, 2009
Benefit: When opponents make an attack of opportunity against you when casting a spell, you get a +2 to AC against that attack.
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Spell Fuel

September 30th, 2009
Benefit: By sacrificing a spell slot, you can extend the duration of a spell of equal level for one round. You must use this ability when the spell’s duration is about to expire.
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